06-29-2024, 07:37 AM
Thanks Stephan.
Developing XDX is my main priority. While I won't be doing 64 bit PS plugins, 64 bit XDX is a possibility in future.
Which limits are hitting you most - mesh export, image size, mesh/point cloud constructors?
I tried using virtual memory to extend address space, but it's only practical for sequential processing, far too slow for random access so I couldn't improve any of these with it.
Developing XDX is my main priority. While I won't be doing 64 bit PS plugins, 64 bit XDX is a possibility in future.
Which limits are hitting you most - mesh export, image size, mesh/point cloud constructors?
I tried using virtual memory to extend address space, but it's only practical for sequential processing, far too slow for random access so I couldn't improve any of these with it.

