What's new in Jux

What's new in Jux v2.100 (since v2.011)

Main window

In Preferences dialog, added Preview Size option for 960x720 (with 240x180 thumbnail).

In Preferences dialog, added Pane Alignment option.

Formula tab

Added the Magnetic #2 formula.

Added the Zico formula, (Az^N+B)/(Dz+Ez^2.cosz+F)+c.

Added the Zinfundel formula, A/(F(z)+Bz^N)+Dz^M+c, with choice of trig function F(z).

Added the Gnarls formula, combining Vine, Gnarl and other effects.

Coloring tab

Added 'Final log' to In Set color contour options.

Added ten new Orbit Trap shapes, including Wheel, Gearwheel, several flowers and spiral shell.

Added two decimal places to Orbit Trap Position X and Y controls (only for keyboard editing).

Renamed Orbit Trap Squash control to Dimension.

Fixed a bug where after changing from Julia to Mandelbrot, OT Trap controls caused the preview to flicker between the newest and previous images.

Lighting tab

Added a button to the Environment Map dialog to copy jpg files to the EnvMap folder.

What's new in Jux v2.011 (since v2.010)

Lighting tab

Fixed a bug where some lighting presets in the Split Materials category could freeze Jux if there were any In Set pixels.

What's new in Jux v2.010 (since v2.002)

Coloring tab

Added Randomize and Reset buttons for orbit traps.

Added two Orbit Trap shapes: Grid lines and Heart.

Increased default Orbit Trap Size.

In the Orbit Trap panel the Gradient Curve control now takes effect before the Turbulence iteration Shift Lat/Long controls, instead of after.

Fixed a bug where the Orbit Trap panel could become disabled in some circumstances.

Fixed a bug where the Orbit Trap Polar control was not updated when opening a file or preset.

Fixed a bug where the Orbit Trap Polar option could in some circumstances cause an invalid floating point error.

Fixed a bug where tabbing to the Exterior or Interior panels when collapsed could select a hidden control.

Render window

Increased Jpg quality setting.

What's new in Jux v2.002 (since v1.700)

Orbit trap example

Main window

The major new feature is Orbit Traps for color and lighting.

Sample parameter files are now organized into several folders.

Removed the Quick Julia option.

Formula tab

Fixed a bug where some formula/parameter combinations with low values of Max Iterations could cause floating point overflow errors.

Coloring tab

Updated default color schemes.

Added Scales and Netting patterns to Interior texture.

In the Interior Texture tab, moved the Rot, Skew and Blend controls to a more logical position.

Added a panel for the Orbit Trap region.

Lighting tab

Increased the number of materials from 2 to 4. Instead of having names they are numbered 1 to 4. The various regions now have controls to choose which of the four materials to use.

Added a panel for the Orbit Trap region.

What's new in Jux v1.700 (since v1.600)

Main window

Changed thread priorities to improve system responsiveness. Render priority is reduced from Lowest to Idle, and Preview priority is reduced to Idle when Jux is in the background.

Formula tab

Added the Magnetic #1 formula, ((z^2+A-1)/(Bz+A-2))^2+c, with angle adjustment for A.

Added an Axis Angle parameter to the Burning Ship formula.

Gradient editor

In the Adjust HSV dialog, added a label to show the minimum and maximum brightness.

In the Sample panel, added a button to Replace Nodes from Active onwards, for building gradients from multiple samples.

What's new in Jux v1.600 (since v1.500)

Formula tab

Added the Duckrats formula, (Az.Ln(z)+B)/(Dz.Ln(z)+E)+c with angle adjustment for D.

Fixed a bug where after using a sine formula, high bailout did not work correctly for other formulas until Classic was used or Jux was restarted.

Gradient editor

Fixed a bug in v1.5 where importing map files with more than 400 colors did not import the extra colors.

What's new in Jux v1.500 (since v1.401)

Main window

Slight improvement in multi-core performance for the preview and explorer.

Formula tab

Added the Rat rot formula, 1/(Az^N+Bz^M+Dz+E)+c with angle adjustment for A, B and D.

Added the Sinoration formula, sin((Az^N+B)/(Dz^M+E))+c.

Fixed a bug where the rendered image could differ from the preview when the View controls had Flip Vertical checked and Angle not 0. The rendered image used incorrect lighting angles.

Fixed a bug in the Sinopoly formula when neither N nor M was positive, with Interior regions incorrectly calculated as In Set.

Fixed a bug where some formulas could give results for strongly zoomed images that were not reproducible. The formulas affected are Rats, Duckses, SineShine.

Gradient editor

Increased the maximum number of gradient nodes from 400 to 512. Map files with 512 nodes can now be imported.

Coloring tab

Increased the number of coloring memory spots from 15 to 21.

Lighting tab

Added a button to lock the environment map when opening presets or memory spots.

What's new in Jux v1.401 (since v1.302)

Main window

Jux now starts in Mandelbrot mode by default, when first opened (if not reading settings from a previous installation).

Fixed a system bug (under Windows Vista or later) where pressing the Alt key can cause some buttons, radio buttons and checkboxes to disappear until the window needs refreshing.

The Preview Progress label and the Julia/Mandelbrot label are no longer transparent, to solve the same system bug under Windows XP.

Fixed a bug in v1.3 in Preferences where the Startup Default Color Scheme was only remembered if it was 4 or less.

Formula tab

Added the Cubic Rational 2 formula. This is (N3.z^3+N2.z^2+N1.z+N0)/(D2.z^2+D0)+c plus a D2 Angle control.

Added the Sinopoly formula, sin(Az^N + Bz^M) + c.

Added the SineShine formula, sin(1/sinh(1/z)) + c.

Fixed a bug where some formula settings with large Low Bailout (especially in Duckses) could crash Jux without warning.

Gradient editor

In the Sampling panel, clicking the Random Alternating Gradient button now modifies the existing gradient. Ctrl-click to randomize the colors independently.

In the Sampling panel, changed the Nodes control from a dropdown list to a numeric control.

Added a button in the Smooth panel to Replace Sample Gradient. This lets you replace the source gradient after shuffling.

Gradient presets can import Fractint .map files and .gradient files (same format as .ugr files). You can select multiple files to import at once.

Render window

Improved the quality of Adaptive Fast and Adaptive Best anti-aliasing.

Pressing the Alt key no longer switches back to the Main window.