Xenodream for "traditional" modeling
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Without the flexibility of full poly or spline modelling, it's not possible to model humans or most kinds of animal. Plants are limited to certain types of geometries. It's much better for machines. Leaving fractal structure aside, you can do additive modelling by combining constructor holons of various shapes, modifying them with metamorphs, and replicating them in various patterns using tile metamorphs. The Using XenoDream guide chapter Constructor Gallery shows an overview of the raw shapes available. Adding some iterator holons expands the possibilities to the model but also constrains it, although not all constructors have to be iterated.
The latest XD gallery shows some "machinery" with fractal structures, but the same kind of components could be assembled without using the iterator holons.
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RE: Xenodream for "traditional" modeling - Garth Thornton - 12-06-2013, 08:49 AM

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