Xenodream for "traditional" modeling
#1
Hello and pleased to meet you all, this is my first post Blush;

The program seems very interesting (and unique!), and discovering its existence has sent me into "investigation mode" on all things XD. The official documentation PDF (long read!) stresses multiple times that "fractal art" is merely one thing XD can do, and that it should not be considered its only trick. With that in mind, could XD be used to model less abstract things? Machinery, humans, etc? I have seen plants convincingly modeled, but not much else. Even this site's "organic" gallery has only extremely abstract stuff in it, with holons roughly making up forms that should be flat/seamless.

Is XD at all viable to smoothly model more traditional objects (in addition to these beautiful fractals)? Mathematically defined modeling, as opposed to more traditional polygon manipulating methods, sounds very interesting to me (if it's not too slow in getting good results).

Thanks in advance Heart

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Xenodream for "traditional" modeling - Holy Diver - 12-06-2013, 07:35 AM

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